Frame generation + spatial scaling + shaders / Linux

Frames. Scaling.
Shaders.

MAKO is an independent Linux project, unaffiliated with Lossless Scaling. LSFG frame generation and LS1 require a separate Lossless Scaling purchase; the open MAKO Scaler and bundled shaders work without it.

Fully open sourceContribute. Fork it. Change it. Make it yours.
1-2× LS1 or MAKO Scaler30-240 adaptive FPS target2-5× generation ceilingLIVE per-game shader effects
01 / CONTROLMAKO Decky shark logo
MAKO DeckyPer-game orchestration
02 / PIPELINEMAKO Renderer shark logo
MAKO RendererScaling + synthesis + shaders

01 One system. Two precision layers.

Controls above.
Vulkan below.

MAKO Decky manages the game. MAKO Renderer runs the frame pipeline. Together, they bring frame generation, spatial scaling, and bundled shader effects into Linux gaming.

01
CONTROL LAYERSTEAMOS / DECKY
MAKO Decky

MAKO Decky

Per-game controls, profiles, installation, Flatpak preparation, and launch integration through one focused interface.

  • Scaling, generation & shader controls
  • Steam, Heroic & EmuDeck profiles
  • Fixed & Adaptive modes
Download Decky ZIP →
REAL-TIME CONFIG
MAKO
SYNC
FRAME TELEMETRY
02
RENDER LAYERVULKAN / LINUX
MAKO Renderer

MAKO Renderer

A private Vulkan pipeline for spatial reconstruction, frame synthesis, deterministic scheduling, and presentation recovery, with optional bundled shader effects.

  • Proprietary LS1 or built-in open MAKO Scaler
  • Lossless Scaling frame-generation models
  • Adaptive generated-frame planning
Download Linux archive →

02 Engineered for play

Every frame.
Under control.

MAKO’s scaler, scheduler, profiles, and launch boundaries are designed to stay fast, predictable, and out of your way.

01AF

Adaptive Frame Generation

Target 30–240 FPS while MAKO varies generated frames up to your selected 2×–5× ceiling.

30-240FPS target
02SR

LS1 + MAKO spatial scaling

Choose proprietary LS1 Quality or Performance, or the built-in open MAKO Scaler, before Fixed or Adaptive generation.

1-2×scale factor
03PF

Per-game profiles

Capture a game once. MAKO selects its isolated renderer and compatibility settings automatically.

1:1game identity
04RC

Gamescope recovery

Bounded recovery preserves native presentation, then resumes generation only after cadence stabilizes.

NATIVEfallback path
05SH

Per-game shaders

Sharpen, smooth, or stylize each game with lightweight controls that update live while you play.

LIVEeffect tuning
06VK

Dual-architecture Vulkan

Architecture-matched 64-bit and 32-bit x86 layers let the Vulkan loader select the correct binary.

32+64bit layers

03 Adaptive intelligence

It doesn’t just add frames.
It reads the rhythm.

Choose a target and ceiling. MAKO Renderer observes each game interval, plans only the generated frames needed to reach the output rhythm, and backs off cleanly when delivery becomes unstable.

01

Observe game cadence and delivery health

02

Plan the right generated-frame count

03

Recover without sacrificing native presentation

ADAPTIVE TELEMETRY
TARGET90 FPS
CEILING3 ×
STATUSSTABLE
12090600
90 FPS OUTPUT
INPUT CADENCE 37-60 FPSOUTPUT RHYTHM 90 FPS

04 Spatial scaling

Make each pixel.
Count twice.

Render fewer source pixels when you need headroom, then reconstruct them for the display you actually play on. Pick the fast Native baseline, the open MAKO Scaler, or the licensed LS1 models, then run scaling by itself or ahead of frame generation.

NATIVEFast linear baseline
MAKOOpen single-pass scaler
LS1Licensed quality or performance
SPATIAL RECONSTRUCTIONINPUT → DISPLAY
MAKO Scaler READY1.50× SHOWN · UP TO 2.00×

05 Shaders

Sharpen. Smooth.
Stylize.

Use per-game shaders to make details crisper, soften jagged edges, or shift the colour and mood. Compare the image before and after, then tune supported effects live while you play.

DETAILCAS or DLS sharpening
EDGESFXAA or SMAA smoothing
STYLESeven finishing presets
SHADER PIPELINEPER-GAME · LIVE
EFFECTS ACTIVELIVE TUNING

06 From zero to smoother

Three steps.
Then dive in.

  1. 01
    Choose your pipeline

    The open MAKO Scaler and bundled shaders run independently. For frame generation or LS1 scaling, purchase and install Lossless Scaling separately through Steam so MAKO can read your licensed Lossless.dll.

  2. 02
    Install MAKO

    Use MAKO Decky on SteamOS, or extract MAKO Renderer directly on desktop Linux.

  3. 03
    Launch your game

    Start with Fixed 2×, then tune one setting at a time or move to an Adaptive FPS target.

Read the installation guide →

07 Latest release

Choose your
entry point.

Both components are open source and independently versioned. Current packages are MAKO Decky v4.5.0 and MAKO Renderer v4.5.0.

RECOMMENDED FOR STEAMOS

CONTROL + BUNDLED RENDERER

MAKO Decky

The complete managed experience for Steam Deck, Steam Machine, Decky Loader, Heroic, and EmuDeck.

VERSION
4.5.0
FORMAT
ZIP
INSTALL
DECKY
Download Decky ZIP→View release notes →
IMPORTANT / LICENSED INPUT

MAKO is independent and unaffiliated with Lossless Scaling. Frame generation and LS1 require your own separately purchased Lossless Scaling installation; the open MAKO Scaler does not. MAKO does not distribute Lossless Scaling or its proprietary resources, alter your DLL, or save extracted resources as standalone files. Your copy’s terms apply. See third-party notices.

08 Signal check

Before you
make the jump.

01 Which version should I install?+

Use MAKO Decky for Steam Deck, Steam Machine, and Decky Loader. Use the standalone MAKO Renderer archive when you want direct Vulkan-layer installation on desktop Linux.

02 Does MAKO include Lossless Scaling?+

No. MAKO does not contain or distribute Lossless Scaling, Lossless.dll, or extracted proprietary model payloads. Frame generation and LS1 scaling require a separate Lossless Scaling purchase and installation from Steam, then MAKO discovers or lets you select its local DLL. The open MAKO Scaler does not need it.

03 Can frame generation, scaling, and shaders run together?+

Yes. Scale with LS1 or the open MAKO Scaler, feed reconstructed real frames into Fixed or Adaptive frame generation, and apply per-game shader effects in the same profile. The downloads above track MAKO Decky v4.5.0 and MAKO Renderer v4.5.0 from canonical release metadata.

04 What hardware is published today?+

MAKO Renderer v4.5.0 targets x86_64 Linux hosts and includes 64-bit and 32-bit x86 Vulkan layers. Native AArch64 packages are not included in this release.

MAKO shark

Motion-Adaptive Kernel Orchestration

Play smoother.
Look sharper.

Choose MAKO Decky for the managed SteamOS workflow or MAKO Renderer for a direct Linux installation.